![]() ![]() Enemies cannot see Kayn while he is inside of terrain unless they have terrain-piercing vision, such as Heightened Senses, Hawkshot or unobstructed vision. ![]() Recall is disabled while Kayn is inside terrain.Self immobilizations such as Stopwatch / Zhonya's Hourglass also count for interrupting Shadow Step.The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.As Rhaast, an alternate icon for Shadow Step is used but has no modified effect.Damage dealt by damage over time effects and specifically First Strike will not grant orbs.8 points per second if out of champion combat for 70 seconds. If there is, Kayn is given an additional orb of the same type he received, while also subtracting that amount of points from the bucket. Each time an orb is taken the system checks if there's an amount of points in the bucket equal to or higher than the amount received from the orb.Each side's bar has a bucket system, starting at 60 points.If both types are hit at the same time, the trasformation will default to Darkin. If the two forms are within 8% of each other, the last champion range type hit will determine the winner.The bar gets filled up completely at 500 points.The amount of points received per orb is multiplied by 3 − 10.Ranged orbs grant 3 points per hit and 7 points per takedown.Melee orbs grant 2 points per hit and 6 points per takedown.Kayn can transform by interacting with his portrait, and can wait 4 minutes until the other form becomes available, reduced by 5 seconds for each collected orb of their type after that. The experience bar above his portrait gauges his current progression, the color reflects the form with greater progress. The orbs will be collected even if Kayn dies. Orbs will remain on the ground until automatically collected by Kayn regardless of range once he leaves combat. Melee champions drop red orbs that grant progress towards Darkin, while ranged champions drop blue orbs that grant progress for Shadow Assassin. The experience is depicted as orbs that drop upon the ground. Entering transformation will not destroy in-flight projectiles. ![]()
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